Home » 2011 » June » 18 » Teeth of Time
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version 0.21b (Alca alpha release)
CHANGELIST
v0.21b Alca HOTFIX - 6/4/2011
* Substrate updated to 0.5.3, fixes slab and lava lighting
v0.21 Alca RELEASE - 6/4/2011
* Fixed config not loading properly * Fixed chests, furnaces, etc. losing their contents * Couple of minor bugfixes * Substrate updated to 0.5.2, should work with Minecraft 1.6.6
v0.2 Alca PRIVATE TESTING - 5/7/2011
* All variables are now exposed to config.cfg file * Substrate updated to 0.4.1, should improve performance a bit
v0.1 Astral RELEASE - 4/18/2011
* Initial release
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Ever wanted to build an ancient looking castle, but then realized it lacks that decaying feel? Or did you always want to create an adventure in dark ruins, but feared the amount of work it would be? Maybe you just want to ruin your base and then launch an expedition in, feeling like an archaeologist when digging for buried chests full of treasures? Then Teeth of Time is for you!
-So, what is this "Teeth of Time"?
Teeth of Time is a C# map manipulator, designed to simulate effects of weathering and time on manmade structures. Currently, Teeth of Time is in early alpha and not all core features have been implemented yet, but most are in their place and the app is fully usable. Any feedback and suggestions are welcome.
-What can it do?
* Unsupported blocks fall, supported blocks may topple * Some blocks are transformed into others (cobble into mossy cobble, torches into air = deleted) * Chunks are processed in multiple passes for optimal results * All operations have a value assigned to them wich can be configured in the included config file * Relighting * Batch file is provided to run the program
-That's nice and all, but give me some screenies!
I hear you! Here you can see several before/after comparsions (world link is in credits): Click any pic to get it's larger version.
Before / After
-It's alpha, so it's not done yet. What still has to be done?
Here's the todo list: - Add a function to clean all floating torches, signs and similar things - Get all floating blocks without a neighbor to fall - Create webs/spawners/other blocks in dark areas - Simulate nature taking over - Implement noise damage multiplier - Simulate TNT detonating - Optional flooding or desertification - More optimizations - Any other user suggestions
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Category: Programs |
Views: 1775 |
Added by: fearas38
| Rating: 5.0/1 |
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